AoeStats
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MegaRandom

507891496Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 44m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
819
+17
🇨🇿 Maya · Czechia
794
+18
🇦🇷 Spanish · Argentina
852
-18
🇺🇸 Byzantines · United States
817
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,192 12:02 16:32 32:15 ⛏ Fast Castle
20 890 13:07 27:43 42:04 ⚔ Scout Rush
12 524 19:03 27:12 —
12 554 10:38 20:44 31:48 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,855 8,325 7,175 2,055 31,410 45,016
15,040 10,105 4,380 1,775 31,300 35,383
12,050 6,428 7,770 1,420 27,668 30,393
8,350 6,105 1,040 850 16,345 18,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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