AoeStats
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Lombardia

507886580Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 41m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
808
+11
🇨🇿 Maya · Czechia
782
+12
🇮🇳 Bohemians · India
703
-11
🇦🇺 Spanish · Australia
697
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,030 11:17 26:08 35:05
20 812 12:16 28:24 40:36 ⚔ Scout Rush
13 525 11:37 19:47 33:59 ⛏ Fast Castle
11 436 12:30 23:07 28:59 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,795 8,721 4,010 2,405 29,931 31,028
11,690 7,101 5,395 660 24,846 29,222
7,800 8,691 3,295 1,880 21,666 25,358
8,940 5,148 2,715 1,420 18,223 22,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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