AoeStats
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Arabia

505422827Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 50m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
944
+16
🇫🇷 Italians · France
856
+20
🇦🇺 Franks · Australia
981
-19
🇨🇳 Chinese · China
919
-48
Player eAPM Actions Feudal Castle Imperial Opening
35 1,756 12:40 21:30 34:17 ⚔ Scouts FC
16 795 10:32 18:59 32:07 ⛏ Fast Castle
15 774 10:41 25:10 40:13 ⚔ Archer Rush
13 665 9:36 19:40 — ⚔ Scouts FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,830 16,026 8,820 1,600 41,276 47,752
19,135 12,063 8,595 1,215 41,008 59,852
21,315 10,350 5,955 2,160 39,780 44,154
4,295 3,486 400 100 8,281 9,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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