AoeStats
← 874891765

Nomad

505202224Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 40m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Italians · New Zealand
1071
+13
🇳🇱 Japanese · Netherlands
951
+19
🇩🇪 Koreans · Germany
1017
-16
🇨🇳 Chinese · China
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
41 1,665 17:08 28:21 — ⚔ Fish Boom FC into Archers
35 1,406 18:20 29:30 — ⚔ Fish Boom into M@A into Skirms
14 574 11:45 20:52 — ⛏ Fish Boom into Fire Galleys into Galleys FC
12 480 17:08 25:34 37:11 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,515 10,160 4,980 2,350 33,005 40,153
6,600 9,827 5,240 1,560 23,227 23,856
7,335 6,725 1,175 835 16,070 19,297
4,375 5,848 1,240 200 11,663 13,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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