AoeStats
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Black Forest

506672070Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Spanish · Japan
848
+16
🇨🇳 Khmer · China
816
+17
🇨🇳 Chinese · China
812
+18
🇨🇳 Huns · China
799
+18
🇬🇧 Burgundians · United Kingdom
909
-19
🇨🇴 Aztecs · Colombia
879
-19
🇵🇪 Cumans · Peru
807
-16
🇨🇳 Bohemians · China
798
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,416 13:29 22:19 — ⛏ Fast Castle
29 1,677 14:15 22:54 40:44 ⛏ Fast Castle
28 1,653 14:29 19:16 34:49 ⛏ Fast Castle
25 1,496 13:34 17:06 29:42 ⛏ Fast Castle
24 1,417 19:24 28:26 47:46 ⛏ Fast Castle
23 1,350 18:36 22:59 34:13 ⛏ Fish Boom FC
20 1,189 11:14 20:46 42:10 ⛏ Fish Boom FC
16 913 16:36 41:46 —

Resources

Player Food Wood Gold Stone Spent Collected
31,305 11,904 17,675 2,410 63,294 66,527
11,725 20,615 16,565 2,150 51,055 74,794
17,975 16,189 11,595 3,650 49,409 68,901
14,375 20,830 10,935 2,400 48,540 66,146
15,545 14,155 3,785 1,950 35,435 41,653
13,860 5,105 7,560 1,065 27,590 37,576
9,715 11,057 1,870 1,705 24,347 27,391
7,675 7,551 1,020 200 16,446 39,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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