AoeStats
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MegaRandom

506075139Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 11m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇦 Persians · Gabon
931
+16
🇪🇸 Hindustanis · Spain
909
+17
🇨🇴 Cumans · Colombia
905
+17
🇵🇱 Vietnamese · Poland
894
+17
🇫🇷 Bulgarians · France
949
-19
🇨🇳 Khmer · China
940
-17
🇨🇳 Jurchens · China
937
-17
🇳🇱 Hindustanis · Netherlands
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 344 9:41 — — ⚔ M@A Rush
30 341 — — —
30 340 — — —
28 320 10:51 — —
26 294 10:47 — —
6 67 — — —
3 34 — — —
1 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,525 1,550 50 0 4,125 4,941
2,300 1,420 0 0 3,720 3,878
2,175 1,000 285 0 3,460 3,674
2,200 975 50 0 3,225 4,370
450 25 0 0 475 866
200 100 0 0 300 250
150 50 0 0 200 324
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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