AoeStats
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Baltic

510344271Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1206
+14
🇹🇷 Malians · Türkiye
1168
+15
🇪🇸 Muisca · Spain
1163
-15
🇵🇹 Spanish · Portugal
1140
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,671 10:47 17:53 — ⛏ Fish Boom FC
34 1,332 12:39 19:12 — ⛏ Fish Boom FC
25 1,002 11:22 17:20 36:42 ⛏ Fast Castle
23 912 11:02 14:40 37:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,605 9,300 6,045 1,980 32,930 37,185
6,890 9,374 2,760 1,500 20,524 22,704
7,500 6,220 2,590 2,800 19,110 23,115
5,250 5,614 1,655 2,150 14,669 14,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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