AoeStats
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Nomad

510341058Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 24m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1243
+15
🇦🇷 Georgians · Argentina
1146
+19
🇹🇼 Mongols · Taiwan
1223
-17
🇫🇷 Sicilians · France
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 760 16:21 21:29 — ⚔ Fish Boom into Towers FC
29 693 13:14 17:41 — ⛏ Fish Boom FC
25 597 12:44 18:09 — ⛏ Fish Boom FC
25 614 14:18 21:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,885 3,915 1,360 850 12,010 12,145
4,370 3,859 475 570 9,274 9,800
3,925 2,873 770 750 8,318 8,177
2,800 3,125 250 955 7,130 8,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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