AoeStats
← [WKT] Conqu33ftador

Arena

508067282Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 53m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1224
+13
🇹🇷 Italians · Türkiye
1195
+15
🇹🇷 Romans · Türkiye
1063
+21
🇺🇸 Hindustanis · United States
1173
-17
🇫🇷 Lithuanians · France
1173
-17
🇩🇪 Ethiopians · Germany
1142
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,392 10:51 14:38 27:45 ⛏ Fast Castle
50 2,660 10:20 14:32 29:22 ⛏ Fast Castle
50 2,661 11:00 14:36 30:58 ⛏ Fast Castle
34 1,835 10:42 15:01 32:00 ⚔ FC into Scouts
30 1,610 10:41 14:31 33:28 ⛏ Fast Castle
20 1,054 12:20 17:09 34:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,010 28,479 11,680 4,270 87,439 105,637
33,330 18,645 19,325 3,570 74,870 96,233
22,695 24,920 20,675 1,500 69,790 76,045
27,290 18,820 12,170 4,500 62,780 79,330
18,845 18,316 10,970 2,150 50,281 75,636
22,025 16,333 9,525 1,015 48,898 50,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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