AoeStats
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Oasis

507787315Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 49m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1158
+15
🇫🇷 Lithuanians · France
1158
+15
🇩🇪 Ethiopians · Germany
1126
+16
🇨🇱 Poles · Chile
1166
-17
🇨🇱 Khmer · Chile
1116
-15
🇨🇱 Sicilians · Chile
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
79 3,869 9:28 22:37 37:29 ⚔ Scout Rush
49 2,383 11:47 18:21 37:45 ⚔ FC into Skirms
37 1,795 8:29 22:56 33:46 ⚔ Scout Rush
37 1,819 10:13 25:39 41:35 ⚔ Archer Rush
33 1,638 12:04 26:20 42:35
23 1,114 14:55 29:25 38:18

Resources

Player Food Wood Gold Stone Spent Collected
23,605 16,255 12,200 2,280 54,340 61,155
25,965 17,684 6,715 1,165 51,529 56,646
20,190 12,150 7,515 1,650 41,505 52,205
19,285 11,375 5,395 1,265 37,320 38,340
12,300 12,351 8,505 1,420 34,576 40,648
10,790 10,554 5,520 2,310 29,174 30,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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