AoeStats
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Lombardia

508086061Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 49m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,436 11:34 15:36 29:48 ⛏ Fast Castle
34 1,677 11:36 17:52 35:38 ⛏ Fast Castle
25 1,246 11:39 15:26 30:26 ⛏ Fast Castle
25 1,233 11:50 18:23 33:35 ⛏ Fast Castle
22 1,070 11:31 16:16 35:38 ⛏ Fast Castle
17 849 11:27 20:36 38:30
17 865 9:11 16:13 31:20 ⛏ Fast Castle
16 793 12:08 19:32 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,505 26,145 16,295 2,800 81,745 93,531
24,730 28,050 15,210 3,885 71,875 84,743
29,110 18,477 14,400 2,720 64,707 83,546
22,135 17,950 11,245 4,275 55,605 59,079
14,470 12,575 12,585 1,400 41,030 48,206
12,800 15,105 8,870 3,325 40,100 59,239
17,325 7,115 8,525 2,150 35,115 49,821
12,075 9,050 5,200 2,250 28,575 30,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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