AoeStats
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Nomad

510361150Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 48m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
786
+13
🇩🇪 Bulgarians · Germany
642
+19
🇩🇪 Vietnamese · Germany
718
-16
🇺🇸 Persians · United States
716
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 992 17:07 28:17 — ⛏ Fish Boom
15 743 16:56 29:40 42:08 ⚔ M@A into Archers
13 616 15:41 23:11 48:16 ⚔ Fish Boom FC into Skirms
13 621 23:53 31:03 — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,895 12,665 9,300 1,500 44,360 48,157
14,380 8,385 6,310 975 30,050 32,902
13,395 7,574 5,525 1,840 28,334 37,302
12,560 9,968 3,245 1,090 26,863 35,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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