AoeStats
← bobozius

Arabia

508024135Analyzed
1v1 RM · 10d ago on Sep 20, 2026· 32m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
527
+18
🇩🇪 Maya · Germany
565
-27

Win probability

bobozius's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,768 analysed 1v1 players on Arabia.
bobozius D
Feudal Age 11:54 vs 9:49
btm 9%
Castle Age 20:45 vs 21:49
top 33%
Imperial Age — vs 38:59
btm 0%
eAPM 13 vs 39
btm 3%
First military 15:53 vs 10:33
btm 13%
▼ Slow Feudal Age at 11:54 — slower than 91% of analysed players on Arabia
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 15:53 (Skirmisher) — later than 87% of analysed players on Arabia
▲ Town centers almost never idle — 13s across the first 20:45
Sylanel D
Feudal Age 13:29 vs 9:49
btm 3%
Castle Age 24:04 vs 21:49
btm 21%
Imperial Age — vs 38:59
btm 0%
eAPM 16 vs 39
btm 6%
First military 9:02 vs 10:33
top 20%
▼ Slow Feudal Age at 13:29 — slower than 97% of analysed players on Arabia
▼ Slow Castle Age at 24:04 — slower than 79% of analysed players on Arabia
▼ Low eAPM (16) — busier hands win idle time back
▲ Early military at 9:02 (Militia) — earlier than 80% of analysed players on Arabia
▼ Town centers idle 5:29 of the first 24:04 — keep villagers queued
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