AoeStats
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Lombardia

507771076Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 24m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
67 1,619 9:11 21:02 — ⚔ Scout Rush
42 1,018 10:21 — —
42 1,003 11:06 — — ⚔ Scout Rush
38 909 10:17 — — ⚔ Scout Rush
35 853 10:42 22:27 — ⚔ Drush
35 833 10:31 16:54 — ⛏ Fast Castle
32 770 10:33 14:33 — ⛏ Fast Castle
23 560 11:03 21:40 —

Resources

Player Food Wood Gold Stone Spent Collected
6,680 4,195 1,050 850 12,775 13,833
5,495 3,260 570 105 9,430 9,570
5,610 3,161 625 30 9,426 10,031
5,265 3,085 710 0 9,060 11,560
3,700 3,317 435 1,400 8,852 10,286
4,585 3,095 700 110 8,490 8,724
4,680 3,137 400 0 8,217 9,331
4,345 2,603 350 105 7,403 10,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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