AoeStats
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Black Forest

508092859Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 57m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1095
+7
🇹🇷 Poles · Türkiye
1077
+8
🇹🇷 Byzantines · Türkiye
759
+48
🇹🇷 Lithuanians · Türkiye
532
+28
🇲🇽 Bohemians · Mexico
878
-17
🇩🇪 Britons · Germany
865
-16
🇲🇽 Persians · Mexico
858
-16
🇺🇸 Teutons · United States
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,930 14:37 19:35 35:45 ⛏ Fast Castle
29 1,688 11:00 15:16 31:44 ⛏ Fast Castle
28 1,603 11:35 20:34 32:46 ⚔ Archer Rush
19 1,061 10:44 14:44 30:47 ⛏ Fast Castle
17 997 14:04 26:40 50:38 ⚔ Scout Rush
14 814 12:16 16:25 28:33 ⛏ Fast Castle
13 734 12:20 22:05 47:37 ⛏ Fast Castle
12 668 15:08 22:45 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,765 23,360 8,390 2,905 78,420 96,638
30,950 22,275 20,850 2,900 76,975 94,737
27,630 20,070 20,435 5,200 73,335 90,994
19,210 29,497 18,730 4,405 71,842 95,701
25,785 13,521 16,900 2,505 58,711 62,866
20,695 8,428 12,075 2,900 44,098 48,030
17,150 9,786 4,705 1,400 33,041 40,854
13,065 14,175 3,365 2,095 32,700 34,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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