AoeStats
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Arabia

508087486Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 37m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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881
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864
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842
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921
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807
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789
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776
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,208 11:53 15:55 — ⛏ Fast Castle
22 832 10:07 21:51 — ⚔ Archer Rush
21 783 12:58 19:49 31:14 ⛏ Fast Castle
21 779 13:15 28:18 —
20 754 10:46 23:04 33:57 ⛏ Fast Castle
19 694 12:30 22:14 — ⚔ FC into Archers
14 526 10:56 27:10 — ⚔ Archer Rush
12 454 13:09 29:42 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,965 8,510 2,290 1,890 23,655 28,618
12,360 4,545 2,675 1,300 20,880 22,476
10,395 5,290 2,145 650 18,480 25,234
6,450 7,136 3,410 1,400 18,396 22,429
6,600 5,601 1,975 1,400 15,576 19,085
4,310 5,899 4,830 0 15,039 17,417
8,270 4,365 1,530 775 14,940 16,468
4,235 4,338 550 200 9,323 11,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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