AoeStats
← vincent.barre29

Fortress

509603830Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 61m 19s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
834
+15
🇨🇱 Ethiopians · Chile
830
+15
🇩🇪 Japanese · Germany
788
+17
🇩🇪 Turks · Germany
824
-16
🇫🇷 Teutons · France
812
-16
🇬🇧 Britons · United Kingdom
802
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,525 7:39 12:08 26:09 ⛏ Fast Castle
22 1,371 8:54 14:55 32:06 ⛏ Fast Castle
19 1,146 8:53 14:47 30:44 ⚔ FC into Scouts
17 1,041 10:06 17:17 38:30 ⛏ Fast Castle
12 712 6:40 15:12 33:06 ⛏ Fast Castle
9 542 9:30 15:40 26:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,225 14,150 27,195 6,050 80,620 93,349
17,075 28,175 24,015 675 69,940 108,864
12,595 25,820 21,845 2,535 62,795 81,802
17,280 24,960 13,835 5,205 61,280 65,630
22,295 25,715 11,520 1,705 61,235 69,299
19,930 9,850 16,450 1,540 47,770 50,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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