AoeStats
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Fortress

509598208Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 43m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
811
+13
🇫🇷 Teutons · France
799
+13
🇬🇧 Britons · United Kingdom
788
+14
🇷🇴 Bohemians · Romania
726
+15
🇮🇳 Saracens · India
797
-16
🇹🇷 Ethiopians · Türkiye
749
-14
🇺🇸 Bulgarians · United States
705
-13
🇹🇷 Franks · Türkiye
681
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,402 7:42 13:56 — ⛏ Fast Castle
33 1,425 6:18 14:04 28:46 ⛏ Fast Castle
18 792 7:47 17:41 — ⛏ Fast Castle
15 649 8:54 16:17 32:09 ⛏ Fast Castle
13 578 9:29 16:15 29:30 ⛏ Fast Castle
11 463 6:30 16:27 32:10 ⛏ Fast Castle
9 382 7:02 20:52 42:28 ⛏ Fast Castle
8 352 7:10 13:50 25:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,930 14,810 10,415 1,615 45,770 52,378
15,850 14,295 9,080 2,355 41,580 51,462
10,955 13,510 9,345 1,765 35,575 41,180
11,525 10,621 7,295 1,500 30,941 32,199
14,725 9,198 4,910 1,745 30,578 36,120
14,795 9,010 5,880 815 30,500 35,175
12,525 8,290 3,955 3,185 27,955 31,055
6,960 5,870 3,100 2,300 18,230 18,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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