AoeStats
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Fortress

509327671Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 41m 27s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
1001
+6
🇮🇩 Slavs · Indonesia
971
+7
🇷🇺 Bulgarians · Russia
897
+9
🇳🇿 Goths · New Zealand
885
+9
🇫🇷 Teutons · France
821
-11
🇨🇳 Franks · China
756
-8
🇧🇬 Magyars · Bulgaria
692
-6
🇨🇳 Byzantines · China
676
-6
Player eAPM Actions Feudal Castle Imperial Opening
20 820 7:48 13:00 27:20 ⛏ Fast Castle
18 736 8:16 13:39 29:15 ⛏ Fast Castle
17 707 7:53 15:53 29:59 ⛏ Fast Castle
15 607 8:39 14:08 29:37 ⛏ Fast Castle
14 560 8:48 13:22 31:32 ⛏ Fast Castle
13 531 9:00 14:11 27:29 ⛏ Fast Castle
11 446 5:33 15:27 28:20 ⛏ Fast Castle
10 412 8:51 23:15 28:51 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,540 10,050 13,670 3,735 49,995 56,590
21,425 12,535 11,710 1,495 47,165 60,570
22,685 13,340 9,625 1,500 47,150 56,918
18,330 16,660 11,325 550 46,865 55,607
18,965 11,890 8,180 2,280 41,315 45,218
17,680 9,565 8,360 2,600 38,205 41,579
14,455 9,850 3,560 160 28,025 38,697
8,665 6,620 5,355 235 20,875 23,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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