AoeStats
← tabinoko

Black Forest

510098272Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 72m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
847
+14
🇦🇷 Byzantines · Argentina
824
+15
🇯🇵 Khmer · Japan
796
+17
🇦🇺 Celts · Australia
737
+20
🇲🇦 Aztecs · Morocco
870
-19
🇬🇧 Bulgarians · United Kingdom
828
-17
🇮🇹 Britons · Italy
823
-17
🇫🇷 Britons · France
716
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,269 10:24 20:28 34:01 ⛏ Fast Castle
28 2,031 13:04 19:24 34:42 ⛏ Fish Boom FC
22 1,627 10:15 19:26 38:23 ⚔ Archer Rush
16 1,197 11:51 18:08 34:34 ⛏ Fast Castle
15 1,077 13:44 22:10 35:37 ⛏ Fast Castle
14 997 10:48 20:37 35:00 ⚔ FC into Archers
13 982 11:08 17:14 32:04 ⛏ Fast Castle
12 858 11:56 23:42 33:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,940 22,288 29,535 2,150 105,913 119,863
39,720 28,185 29,505 3,000 100,410 107,727
36,900 36,497 18,370 5,050 96,817 133,715
28,280 31,755 30,025 4,005 94,065 102,083
32,940 32,320 13,745 2,480 81,485 127,057
23,105 29,055 18,425 2,950 73,535 98,852
30,090 7,638 24,510 5,255 67,493 71,291
14,905 16,655 14,955 1,155 47,670 88,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.