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Coastal Forest

510680811Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 22m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1270
+14
🇨🇳 Chinese · China
1260
+15
🇵🇪 Cumans · Peru
1248
+15
🇲🇽 Ethiopians · Mexico
1231
+16
🇺🇸 Khmer · United States
1262
-16
🇺🇸 Spanish · United States
1221
-15
🇺🇸 Berbers · United States
1219
-15
🇺🇸 Maya · United States
1210
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 1,512 11:35 15:49 — ⛏ Fast Castle
58 1,310 11:37 — —
45 1,004 11:44 16:22 — ⛏ Fast Castle
43 969 11:42 15:24 — ⚔ FC into Archers
38 864 10:56 14:55 — ⛏ Fast Castle
30 680 11:06 14:23 — ⛏ Fast Castle
28 640 9:23 — — ⚔ Scout Rush
25 567 10:25 22:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,450 4,309 250 200 12,209 12,487
5,375 2,801 1,595 100 9,871 10,165
4,975 3,475 250 1,155 9,855 10,951
4,450 4,680 425 100 9,655 11,239
3,750 2,730 1,065 1,400 8,945 9,833
5,570 2,735 600 0 8,905 10,646
3,490 2,950 490 35 6,965 8,446
3,350 2,423 50 435 6,258 8,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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