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African Clearing

510669512Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 44m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1236
+14
🇺🇸 Huns · United States
1193
+15
🇺🇸 Byzantines · United States
1190
+16
🇺🇸 Vietnamese · United States
1180
+16
🇦🇷 Magyars · Argentina
1267
-18
🇦🇷 Saracens · Argentina
1213
-17
🇦🇷 Huns · Argentina
1152
-14
🇦🇷 Spanish · Argentina
1097
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,638 12:39 18:05 43:05 ⛏ Fast Castle
51 2,250 14:40 19:25 36:54 ⛏ Fast Castle
44 1,936 15:39 21:44 34:29 ⛏ Fast Castle
42 1,842 14:58 20:04 — ⛏ Fast Castle
42 1,867 12:32 20:34 — ⚔ Archer Rush
36 1,580 13:15 24:15 42:02 ⚔ Towers FC
31 1,382 11:13 22:48 43:07 ⚔ Scout Rush
29 1,278 11:38 18:26 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,605 10,300 6,675 2,900 35,480 43,975
12,470 12,590 8,450 1,850 35,360 39,776
15,840 10,292 6,850 1,345 34,327 36,706
14,770 8,272 7,370 2,360 32,772 36,002
11,650 8,361 3,925 1,600 25,536 30,893
11,020 6,469 3,630 850 21,969 27,145
9,590 6,818 2,915 2,220 21,543 28,314
6,625 7,735 1,795 2,100 18,255 19,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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