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Black Forest

510683112Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 54m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1246
+14
🇺🇸 Hindustanis · United States
1206
+15
🇺🇸 Mongols · United States
1204
+15
🇺🇸 Britons · United States
1196
+16
🇨🇳 Mongols · China
1224
-16
🇺🇸 Burgundians · United States
1214
-16
🇲🇽 Poles · Mexico
1187
-15
🇨🇴 Spanish · Colombia
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,421 12:08 16:23 29:57 ⛏ Fast Castle
38 2,092 17:10 21:21 46:20 ⛏ Fast Castle
35 1,886 14:47 19:04 34:58 ⛏ Fast Castle
32 1,742 13:50 18:18 27:41 ⛏ Fast Castle
32 1,767 11:47 15:19 33:39 ⛏ Fast Castle
27 1,454 12:37 18:24 38:00 ⛏ Fast Castle
25 1,353 10:36 14:23 34:40 ⛏ Fast Castle
20 1,095 14:21 22:01 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,540 18,910 23,665 2,350 99,465 106,918
33,020 32,181 20,760 3,070 89,031 106,719
30,885 19,519 22,135 1,200 73,739 109,225
18,625 29,034 19,165 5,990 72,814 85,829
27,090 16,418 8,210 3,170 54,888 58,561
24,190 12,909 12,160 1,000 50,259 54,434
20,460 12,785 11,700 2,800 47,745 57,198
14,825 14,702 5,910 1,150 36,587 47,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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