AoeStats
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Nomad

510664448Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 46m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1180
+13
🇺🇸 Byzantines · United States
1177
+13
🇺🇸 Vietnamese · United States
1166
+14
🇦🇷 Turks · Argentina
1133
-14
🇨🇴 Burmese · Colombia
1122
-14
🇲🇽 Spanish · Mexico
1087
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,550 14:27 18:23 36:58 ⚔ Fish Boom into Archers FC
43 2,033 14:21 18:19 36:50 ⛏ Fish Boom FC
41 1,917 14:10 19:42 35:29 ⛏ Fish Boom FC
39 1,808 14:27 20:40 — ⚔ Fish Boom into Scouts FC into Skirms
37 1,724 14:49 19:40 34:05 ⛏ Fish Boom FC
26 1,207 14:23 21:26 46:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,025 15,773 8,930 2,500 47,228 52,377
15,840 12,860 10,260 2,150 41,110 48,310
12,775 15,190 6,545 5,050 39,560 40,394
12,165 14,717 6,515 1,600 34,997 42,241
9,440 9,750 4,700 2,150 26,040 27,577
9,625 9,275 4,105 1,705 24,710 27,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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