AoeStats
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Black Forest

510393464Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 60m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
738
+16
🇬🇧 Romans · United Kingdom
721
+16
🇪🇸 Burgundians · Spain
731
-16
🇧🇷 Inca · Brazil
729
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,024 10:55 22:57 47:34 ⛏ Fast Castle
16 994 15:17 20:01 42:54 ⛏ Fast Castle
15 902 15:15 19:12 35:55 ⛏ Fast Castle
13 799 14:53 24:22 34:16 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,295 27,763 23,660 3,455 95,173 120,138
28,055 26,955 12,825 3,175 71,010 79,292
18,110 13,128 11,800 3,265 46,303 54,409
14,370 16,766 12,425 1,900 45,461 58,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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