AoeStats
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Black Forest

510388502Analyzed
2v2 RM · 24h ago on Sep 30, 2026· 36m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
797
+14
🇹🇷 Dravidians · Türkiye
715
+17
🇬🇧 Goths · United Kingdom
754
-16
🇬🇧 Italians · United Kingdom
736
-15
Player eAPM Actions Feudal Castle Imperial Opening
13 487 17:27 31:49 — ⚔ Scout Rush
13 472 16:23 20:41 — ⛏ Fast Castle
13 470 13:59 30:11 —
9 327 11:41 20:17 26:47 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,700 8,351 4,625 1,405 25,081 27,796
9,150 8,352 2,270 280 20,052 22,121
7,575 5,883 750 1,570 15,778 19,784
8,230 5,058 765 100 14,153 16,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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