AoeStats
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Black Forest

510341697Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 69m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
725
+15
🇬🇧 Romans · United Kingdom
705
+16
🇨🇿 Hindustanis · Czechia
709
-16
🇪🇸 Portuguese · Spain
693
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 1,202 13:05 20:47 32:49 ⚔ Drush FC
17 1,162 17:16 22:01 33:19 ⛏ Fast Castle
16 1,129 23:25 30:50 39:33 ⛏ Fast Castle
15 1,053 20:15 26:54 52:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,530 35,354 28,655 1,755 137,294 145,078
41,095 25,313 26,590 3,250 96,248 125,938
21,830 29,720 21,520 2,445 75,515 102,957
20,725 21,437 18,740 2,015 62,917 81,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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