AoeStats
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Nomad

508502039Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 47m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
874
+14
🇸🇪 Bengalis · Sweden
803
+17
🇸🇪 Random · Sweden
787
+18
🇨🇭 Magyars · Switzerland
893
-19
🇨🇭 Franks · Switzerland
849
-17
🇨🇭 Teutons · Switzerland
752
-32
Player eAPM Actions Feudal Castle Imperial Opening
31 1,470 14:00 25:05 39:08 ⚔ Scout Rush
19 926 14:18 26:27 — ⛏ Fish Boom
16 759 17:12 21:57 40:58 ⛏ Fish Boom FC
12 558 12:44 24:01 39:22 ⚔ Scout Rush
11 504 15:28 21:04 35:45 ⚔ Fish Boom FC into Skirms
11 505 13:48 26:48 42:14 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,760 11,120 10,520 3,750 39,150 43,009
14,410 14,196 3,030 2,765 34,401 38,824
14,055 11,895 4,940 2,670 33,560 43,357
12,875 11,875 5,985 950 31,685 33,450
13,570 7,540 7,125 1,500 29,735 31,170
11,295 7,801 3,270 2,095 24,461 24,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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