AoeStats
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Lombardia

508126065Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 52m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
906
+15
🇺🇸 Portuguese · United States
891
+16
🇺🇸 Persians · United States
870
+17
🇺🇸 Armenians · United States
927
-17
🇺🇸 Spanish · United States
905
-17
🇺🇸 Franks · United States
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,764 9:39 21:29 38:58 ⚔ Scout Rush
17 916 9:50 25:43 37:03
16 867 10:11 21:50 40:47 ⚔ Archer Rush
16 851 10:21 27:21 38:34
11 595 11:33 33:25 — ⚔ M@A Rush
10 532 11:45 24:18 47:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,745 19,660 10,855 2,250 63,510 64,240
26,770 12,630 15,570 3,400 58,370 59,383
14,795 12,335 12,100 2,370 41,600 48,149
19,365 8,849 7,525 1,625 37,364 42,175
14,250 4,462 9,145 750 28,607 36,695
11,175 5,482 1,700 1,850 20,207 25,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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