AoeStats
← Hannibakk

Nomad

508116769Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 30m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1195
+7
🇺🇸 Inca · United States
834
+21
🇨🇷 Romans · Costa Rica
984
-15
🇫🇷 Italians · France
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 854 14:16 22:33 — ⛏ Fish Boom FC
24 728 14:36 — — ⚔ Scout Rush
16 489 16:00 27:34 — ⚔ Fish Boom into M@A into Scouts
15 455 13:11 23:47 — ⚔ Fish Boom FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
9,110 6,385 2,065 200 17,760 18,446
6,850 5,515 1,855 900 15,120 17,114
6,215 5,321 880 1,500 13,916 14,106
4,245 3,361 290 790 8,686 9,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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