AoeStats
← AiM | Fubuki Sinri

Arabia

510035450Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 27m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Ethiopians · Finland
1874
+5
🇲🇽 Chinese · Mexico
1737
+9
🇲🇽 Franks · Mexico
1736
+8
🇨🇱 Ethiopians · Chile
1605
-8
🇦🇷 Magyars · Argentina
1563
-7
🇲🇽 Shu · Mexico
1555
-7
Player eAPM Actions Feudal Castle Imperial Opening
65 1,788 9:01 23:46 — ⚔ Archer Rush
61 1,673 10:09 — — ⚔ Archers into Skirms
59 1,617 — — —
46 1,280 9:26 21:07 — ⚔ Scout Rush
32 886 14:17 26:30 — ⚔ Archer Rush
32 880 9:12 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,505 4,128 3,595 200 15,428 15,339
5,650 5,535 3,125 125 14,435 14,571
4,180 4,061 2,030 5 10,276 10,787
4,725 3,488 50 205 8,468 8,972
3,505 3,397 1,270 250 8,422 8,886
2,650 1,139 0 100 3,889 3,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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