AoeStats
← AiM | Fubuki Sinri

MegaRandom

510027273Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 30m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1730
+11
🇲🇽 Khmer · Mexico
1703
+12
🇨🇳 Persians · China
1687
+13
🇲🇽 Sicilians · Mexico
1654
+14
1642
-14
🇨🇱 Franks · Chile
1639
-13
🇦🇷 Persians · Argentina
1595
-12
🇲🇽 Britons · Mexico
1585
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 2,204 11:05 29:56 — ⚔ Archer Rush
67 2,071 8:44 25:29 — ⚔ Scout Rush
53 1,652 8:24 21:33 — ⚔ Scout Rush
50 1,555 10:00 25:17 — ⚔ Scouts into Skirms
41 1,266 — — —
38 1,170 19:18 — —
32 991 9:34 26:08 — ⚔ Scout Rush
25 770 9:27 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,330 8,265 6,475 300 28,370 28,566
9,120 4,504 3,040 255 16,919 17,382
8,050 4,895 1,690 225 14,860 16,067
8,480 2,777 2,650 0 13,907 15,233
3,850 4,426 1,785 280 10,341 10,689
4,690 3,638 250 410 8,988 10,479
4,375 2,481 50 0 6,906 7,849
1,700 1,250 50 300 3,300 3,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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