AoeStats
← AiM | Fubuki Sinri

MegaRandom

509817036Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 33m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1709
+6
🇦🇷 Persians · Argentina
1606
+9
🇲🇽 Britons · Mexico
1577
+10
🇨🇱 Magyars · Chile
1240
+24
🇨🇴 Mongols · Colombia
1499
-14
🇭🇰 Persians · Hong Kong SAR China
1493
-14
🇦🇷 Hindustanis · Argentina
1410
-11
🇨🇳 Ethiopians · China
1386
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 2,246 8:54 24:53 — ⚔ Archer Rush
64 2,178 9:49 24:06 — ⚔ Archer Rush
50 1,685 9:18 21:33 — ⚔ Scout Rush
46 1,559 9:41 25:23 — ⚔ Archers into Skirms
45 1,508 8:38 27:30 — ⚔ Scout Rush
40 1,365 9:35 23:03 — ⚔ Scout Rush
38 1,278 7:54 21:59 — ⚔ Scout Rush
29 988 9:48 22:36 —

Resources

Player Food Wood Gold Stone Spent Collected
12,725 6,210 5,695 100 24,730 25,181
11,750 6,418 3,250 200 21,618 23,241
10,730 7,219 3,200 200 21,349 21,922
7,725 7,901 4,110 200 19,936 22,681
6,705 8,407 3,060 1,505 19,677 21,951
8,190 6,555 1,725 2,760 19,230 21,599
10,025 5,222 2,750 330 18,327 19,063
4,825 6,281 2,735 225 14,066 14,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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