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Arena

509541739Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 64m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1056
+16
🇲🇽 Khmer · Mexico
999
+19
🇲🇽 Turks · Mexico
959
+20
🇫🇷 Koreans · France
1074
-19
🇺🇸 Britons · United States
1064
-19
🇭🇰 Khmer · Hong Kong SAR China
1034
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,823 11:02 16:06 29:18 ⛏ Fast Castle
29 1,839 10:42 16:14 32:15 ⛏ Fast Castle
25 1,598 10:36 16:10 40:23 ⛏ Fast Castle
24 1,515 11:18 15:25 25:27 ⛏ Fast Castle
21 1,350 10:44 19:23 34:18 ⛏ Fast Castle
20 1,285 11:04 15:52 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,825 21,495 17,820 4,280 91,420 98,068
32,545 26,735 18,495 6,215 83,990 109,181
40,010 26,980 12,060 4,250 83,300 91,947
32,315 26,775 19,540 2,600 81,230 90,571
30,680 31,155 5,090 2,115 69,040 76,639
28,605 15,565 4,005 825 49,000 51,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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