AoeStats
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Arabia

503400814Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 54m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1120
+13
🇨🇭 Burgundians · Switzerland
1028
+42
1072
-16
🇨🇳 Wei · China
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,234 11:08 22:24 38:54 ⛏ Fast Castle
34 1,861 10:09 16:14 42:27 ⛏ Fast Castle
33 1,820 9:37 23:20 39:56 ⚔ M@A into Archers
18 979 9:56 25:06 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,985 24,073 15,280 2,930 71,268 72,912
32,300 16,036 17,465 3,150 68,951 72,099
15,530 19,082 19,180 2,175 55,967 57,832
5,050 5,039 380 300 10,769 12,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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