AoeStats
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Black Forest

508722748Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 96m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
762
+13
🇪🇨 Tatars · Ecuador
670
+17
🇫🇷 Franks · France
639
+19
🇩🇪 Persians · Germany
707
-17
🇩🇪 Italians · Germany
706
-17
🇩🇪 Franks · Germany
672
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 2,182 12:20 22:38 31:45 ⛏ Fast Castle
19 1,846 12:13 24:01 41:39 ⛏ Fast Castle
18 1,780 13:12 22:17 36:16 ⛏ Fast Castle
16 1,579 11:09 22:33 36:07 ⛏ Fast Castle
15 1,441 10:32 21:20 35:52 ⛏ Fast Castle
14 1,396 14:37 21:43 37:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,375 51,715 50,505 3,600 168,195 177,524
45,380 65,427 33,330 4,185 148,322 178,924
38,525 37,027 48,970 4,135 128,657 144,639
47,515 32,133 24,370 2,995 107,013 139,925
52,405 24,706 25,985 3,840 106,936 140,462
29,010 15,140 21,880 3,925 69,955 75,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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