AoeStats
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Black Forest

508710984Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 23m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
726
+18
🇺🇸 Bohemians · United States
716
+19
🇨🇴 Bohemians · Colombia
790
-19
🇪🇸 Inca · Spain
765
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 679 13:17 18:37 — ⛏ Fast Castle
27 629 12:46 16:59 21:26 ◆ FC into Fast Imp
10 242 12:59 21:27 — ⛏ Fast Castle
8 183 18:32 23:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,555 3,225 1,800 0 9,580 10,188
4,450 3,746 400 910 9,506 10,834
3,715 2,649 360 170 6,894 8,095
3,525 2,455 300 100 6,380 8,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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