AoeStats
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Arena

508707767Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 19m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Japanese · Uruguay
1001
+13
🇧🇷 Khmer · Brazil
966
+14
🇧🇷 Mongols · Brazil
938
+16
🇦🇷 Slavs · Argentina
911
+17
🇺🇸 Burmese · United States
1075
-21
🇨🇿 Turks · Czechia
1014
-18
🇷🇴 Portuguese · Romania
852
-12
🇨🇴 Bohemians · Colombia
790
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 471 9:20 18:20 — ⛏ Fast Castle
21 402 10:31 15:30 — ⛏ Fast Castle
21 395 11:06 17:31 — ⛏ Fast Castle
21 409 12:23 17:19 — ⛏ Fast Castle
20 381 9:52 16:42 — ⛏ Fast Castle
20 376 10:45 — —
16 299 11:14 — —
14 278 13:25 18:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,025 2,535 1,100 100 7,760 8,154
4,565 2,630 400 100 7,695 7,939
3,900 2,870 325 300 7,395 8,626
3,440 2,380 670 650 7,140 7,090
3,550 2,530 415 125 6,620 7,452
3,525 2,485 250 0 6,260 7,263
2,975 2,770 250 100 6,095 6,969
2,450 2,185 0 170 4,805 6,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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