AoeStats
← Santísima TRINIDAD

Arena

510373287Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 49m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1039
+10
🇵🇪 Spanish · Peru
1006
+12
🇺🇸 Huns · United States
992
+12
🇨🇳 Britons · China
968
+27
🇬🇧 Hindustanis · United Kingdom
951
-13
🇹🇷 Vietnamese · Türkiye
909
-12
🇹🇷 Poles · Türkiye
909
-12
🇫🇷 Britons · France
873
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,635 10:25 22:08 39:43 ⚔ Towers into Archers
32 1,573 11:14 15:00 29:18 ⛏ Fast Castle
31 1,544 11:03 15:25 41:49 ⛏ Fast Castle
26 1,277 9:25 17:21 34:27 ⛏ Fast Castle
15 766 10:56 14:47 — ⚔ FC into Archers
15 762 12:15 19:08 33:28 ⛏ Fast Castle
9 472 13:35 20:36 33:17 ⚔ FC into Scouts
7 372 15:40 33:08 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,245 15,795 21,750 850 66,640 78,144
23,755 22,855 16,995 2,350 65,955 75,813
31,160 8,865 6,270 2,900 49,195 59,644
19,390 15,044 11,060 2,665 48,159 59,292
13,185 10,555 6,495 3,345 33,580 36,227
10,050 8,245 5,705 1,660 25,660 26,729
7,645 7,620 2,980 200 18,445 19,956
7,450 4,120 735 130 12,435 15,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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