AoeStats
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Arena

510954901Analyzed
2v2 RM · 15h ago on Oct 3, 2026· 44m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
695
+17
🇨🇳 Spanish · China
624
+19
🇮🇱 Bohemians · Israel
764
-20
🇮🇳 Huns · India
656
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,130 10:20 16:21 33:35 ⛏ Fast Castle
23 1,018 11:35 17:30 36:04 ⛏ Fast Castle
23 1,010 10:38 16:09 24:30 ⛏ Fast Castle
17 740 12:44 25:42 —

Resources

Player Food Wood Gold Stone Spent Collected
12,965 14,160 7,135 2,215 36,475 42,503
11,045 11,495 7,620 1,535 31,695 39,553
11,270 10,645 7,220 1,400 30,535 35,925
12,665 8,545 2,130 780 24,120 32,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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