AoeStats
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Black Forest

510733202Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 55m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
698
+16
🇨🇳 Italians · China
660
+17
🇮🇳 Khmer · India
714
-17
🇮🇳 Mongols · India
672
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,356 10:10 22:26 36:46 ⛏ Fast Castle
14 803 13:30 23:25 34:36 ⚔ Towers FC
12 694 17:05 21:47 31:28 ◆ FC into Fast Imp
8 453 12:12 26:49 —

Resources

Player Food Wood Gold Stone Spent Collected
45,095 25,830 26,810 5,800 103,535 115,948
29,170 11,638 16,290 4,855 61,953 73,141
19,340 18,089 13,415 1,850 52,694 68,456
4,495 3,067 335 75 7,972 11,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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