AoeStats
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Black Forest

510618130Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 77m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
736
+11
🇮🇳 Mongols · India
659
+13
🇹🇷 Burgundians · Türkiye
620
-12
🇹🇷 Sicilians · Türkiye
601
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 3,319 14:17 25:16 45:34 ⚔ Fish Boom into Archers
24 1,832 15:51 27:51 48:36 ⚔ M@A into Archers
17 1,297 17:37 28:34 48:38 ⛏ Fast Castle
11 876 13:12 36:42 47:44 ⚔ Towers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,825 34,468 26,225 2,840 89,358 112,754
28,835 21,746 23,085 4,315 77,981 78,762
27,060 26,978 17,105 4,015 75,158 112,349
18,310 19,507 12,400 3,940 54,157 54,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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