AoeStats
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Baltic

510611086Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 53m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
695
+6
🇧🇪 Britons · Belgium
678
+6
🇮🇳 Chinese · India
670
-11
🇺🇸 Ethiopians · United States
106
-1
Player eAPM Actions Feudal Castle Imperial Opening
31 1,639 13:15 19:19 33:44 ◆ FC into Fire Galleys
19 1,027 10:58 25:25 45:17 ⚔ Fish Boom into Scouts
14 744 12:04 18:38 36:30 ⛏ Fish Boom FC
1 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,665 12,690 11,030 2,650 45,035 52,116
12,160 16,975 10,945 3,100 43,180 57,509
15,840 17,905 3,595 1,465 38,805 48,144
100 150 50 0 300 541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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