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Arena

510531477Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 56m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
656
+14
🇺🇸 Chinese · United States
650
+14
🇦🇺 Persians · Australia
626
+15
🇨🇱 Japanese · Chile
676
-17
🇲🇽 Mongols · Mexico
584
-13
🇹🇷 Portuguese · Türkiye
570
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,190 11:32 22:47 47:16
21 1,189 10:48 21:39 36:02 ⚔ FC into Skirms
17 939 11:51 21:19 40:31 ⛏ Fast Castle
15 830 11:37 16:57 31:50 ⛏ Fast Castle
13 757 9:36 25:48 —
11 619 11:18 26:32 39:08

Resources

Player Food Wood Gold Stone Spent Collected
32,055 15,570 14,030 2,205 63,860 74,885
23,045 16,290 13,215 1,765 54,315 66,883
18,800 18,275 10,215 4,100 51,390 68,946
11,650 6,535 6,335 3,040 27,560 31,679
10,295 7,975 2,765 2,835 23,870 30,369
7,070 7,765 3,015 2,900 20,750 33,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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