AoeStats
← GAX | Karecote

Arabia

509943221Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 43m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1711
+5
🇧🇷 Jurchens · Brazil
1630
+6
🇸🇪 Chinese · Sweden
1398
-6
🇸🇪 Mongols · Sweden
1395
-5
Player eAPM Actions Feudal Castle Imperial Opening
50 2,200 8:48 19:40 35:56 ⚔ Archer Rush
50 2,170 9:55 25:07 39:57 ⚔ Archer Rush
45 1,971 8:42 19:48 35:05 ⚔ Scout Rush
45 1,955 9:49 23:19 39:55 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,070 11,967 11,300 2,950 51,287 58,049
22,090 9,177 12,970 1,500 45,737 48,175
13,020 12,939 8,910 1,270 36,139 36,652
11,780 10,786 5,015 1,710 29,291 32,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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