AoeStats
← GAX | Karecote

Black Forest

509920387Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 39m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
1827
+12
🇨🇿 Britons · Czechia
1827
+12
🇺🇸 Ethiopians · United States
1804
-14
🇧🇷 Mapuche · Brazil
1676
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,076 12:12 16:17 36:17 ⛏ Fast Castle
44 1,742 12:18 17:26 29:32 ⛏ Fish Boom FC
44 1,728 9:57 19:57 33:12 ⚔ M@A into Fish Boom FC
36 1,428 11:51 17:04 27:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,595 18,075 12,710 1,550 50,930 53,200
14,800 16,493 5,485 2,630 39,408 41,519
15,025 15,109 6,275 2,390 38,799 44,728
16,075 12,341 6,775 1,720 36,911 44,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.