AoeStats
← Schlenkerla23

Nomad

510725466Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 30m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1079
+15
🇫🇷 Berbers · France
1055
+16
🇩🇪 Franks · Germany
1049
+16
🇨🇳 Franks · China
1007
+17
🇨🇳 Franks · China
1082
-17
🇦🇺 Hindustanis · Australia
1071
-17
🇹🇼 Celts · Taiwan
1018
-15
🇨🇳 Vietnamese · China
1017
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,013 14:15 18:34 — ⛏ Fish Boom FC
32 964 16:30 24:49 — ⚔ Fish Boom into M@A into Skirms
31 959 13:00 20:41 — ⛏ Fish Boom into Fire Galleys FC
30 918 14:29 20:31 — ⛏ Fish Boom FC
28 855 15:26 20:16 — ⛏ Fish Boom FC
23 710 17:26 — — ⚔ Tower Rush
1 19 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,360 7,730 1,780 405 17,275 20,351
7,165 7,400 605 1,150 16,320 17,212
6,565 6,445 850 1,050 14,910 17,698
4,430 4,499 1,160 875 10,964 11,818
3,900 5,070 600 425 9,995 10,299
4,015 5,090 50 765 9,920 11,372
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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