AoeStats
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Nomad

510283297Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 30m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
730
+9
🇮🇹 Bohemians · Italy
652
+12
🇳🇱 Persians · Netherlands
586
-11
🇦🇺 Chinese · Australia
558
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 773 16:30 24:28 — ⚔ Fish Boom into Scouts
17 521 13:14 27:56 — ⛏ Fish Boom into Fire Galleys FC
10 296 17:56 24:23 — ⛏ Fish Boom FC
9 264 16:35 27:17 — ⚔ Fish Boom into Fire Galleys into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
5,260 5,160 1,095 750 12,265 12,546
5,345 5,449 1,110 325 12,229 13,673
3,500 3,945 900 100 8,445 11,502
3,425 2,711 250 985 7,371 11,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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