AoeStats
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Fortress

509606483Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 57m 57s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
838
+11
🇩🇪 Goths · Germany
799
+13
🇩🇪 Wei · Germany
737
-12
🇦🇹 Huns · Austria
730
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,412 10:02 14:41 31:14 ⛏ Fast Castle
19 1,129 9:52 14:59 25:30 ⛏ Fast Castle
16 912 11:36 18:37 46:15 ⛏ Fast Castle
13 777 9:01 12:46 23:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,215 33,920 20,725 4,400 86,260 89,362
35,460 25,765 15,660 1,600 78,485 81,832
27,115 12,460 12,455 1,690 53,720 63,317
18,340 14,350 10,500 1,625 44,815 65,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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