AoeStats
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Arabia

508758350Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 21m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
782
+17
🇧🇷 Magyars · Brazil
755
+17
🇦🇷 Byzantines · Argentina
792
-17
🇦🇷 Inca · Argentina
792
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 423 11:52 — —
19 394 11:58 — — ⛏ Fast Castle
18 380 10:27 — —
11 235 14:01 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,875 3,361 200 0 7,436 9,236
3,425 2,574 250 0 6,249 8,128
2,470 3,207 50 260 5,987 8,389
2,650 1,040 50 540 4,280 5,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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